[Âà¶K]±ÓÃM»â1¤p®É120¸U¡A«l°Ú¡I
¤O±ÓÃM»â±¾ª÷4¸}¥»¡A¥u¥´³D¤k¸ò¶Âª°¡A¨ä¥L¤£¥´¡A©U§£¤£¾ß¡A³ÜµÔ¤ô¡A³Ü§¹¦Û°Ê¦^«°®³¡I
------------- ¸gÅçȮIJv -------------
¡·¤w¶}©l¹CÀ¸: 0¤Ñ 7¤p®É 51¤À 48¬í
Á`pÀò±o°ò¥»¸gÅçÈ: 9656664
Á`pÀò±o¾·~¸gÅçÈ: 4052019
¨C¤p®ÉÀò±o°ò¥»¸gÅçÈ: 1228062
¨C¤p®ÉÀò±o¾·~¸gÅçÈ: 515305
-------------- ¾ÔÁZ²M³æ --------------
³D¤k¥ìµ· x 2730
¨¸´c½c x 2
¤ì¤D¥ì x 40
¶Âª° x 2958
¨g¼É¤ì¤D¥ì x 1
----------- ¶Q«¾Ô§Q«~²M³æ -----------
¶Âª°¥d¤ù x 1
¾Tì¥Û x 38
--------------------------------------
------------------- ¸Ë³ÆÄæ -------------------
¸Ë³Æ¦ì¸m # ¦WºÙ
ÀYÀ¹(¤W) 6 +4 ¤s¦ÏÀY²¯
ÀYÀ¹(¤¤) 8 ´cÅ]¯Í»H¦Õ¹¢
ÀYÀ¹(¤U) 7 ¯ó¸
¨¤W¬ïµÛ 11 +9 ¤ò¥Ö¤j¦ç(1¬}) [«ÕÆFªi§Q¥d¤ù]
¥k¤â®³µÛ 12 +8 Âù¤â¥¨¼C(2¬}) [2X¸t½Ïªi§Q¥d¤ù]
¥ª¤â®³µÛ 12 +8 Âù¤â¥¨¼C(2¬}) [2X¸t½Ïªi§Q¥d¤ù]
ªÓ¤W©ÜµÛ 5 +7 ¤æÁO(1¬}) [¥Õ«ÕÆF¥d¤ù]
¸}¤W¬ïµÛ 4 +7 ¾Ô¤hªø¹u(1¬}) [º¿°ÇµsÂÎ¥d¤ù]
°t¥ó(¥k) 9 ±Ó±¶§O°w(1¬}) [®w§J¹p¥d¤ù]
°t¥ó(¥ª) 10 ¾v§¨(1¬}) [§J·ç¦Ì¥d¤ù]
----------------------------------------------
µ¥¯Å99/66
------------------ ¨¤¦â¯À½è ------------------
Str: 87 +16 #10 Atk : 263 + 40 Def : 47 + 8
Agi: 97 +13 #11 Matk: 2 ~ 2 Mdef: 0 + 2
Vit: 1 +7 # 2 Hit : 158 Flee: 229 + 1
int: 1 +1 # 2 Critical: 2 Aspd: 172
Dex: 50 +9 # 6 Status Points: 25
Luk: 1 +3 # 2 Guild: ¼»¥¹¸T°Ï¤§¦a¤U¯´§Ç
----------------------------------------------
config³]©w¡G
#----------------------------------------[§ðÀ»³]©w]----------------------------------------
attackAuto 2
# §ðÀ»¼Ò¦¡¿ï¾Ü(0=¤£§ðÀ»¡B1=³Q§ðÀ»®É¤ÏÀ»¡B2=¥D°Ê§ðÀ»)
attackAuto_party 1
# À°§U¶¤¤Í§ðÀ»(0=Ãö¡B1=¶})
attackAuto_followTarget 1
# À°§U©Ò¸òÀHªºª±®a§ðÀ»(0=Ãö¡B1=¶})
attackDistance 3
# ¨Ï¥ÎªZ¾¹§ðÀ»¶ZÂ÷(®æ)
attackMaxRouteDistance 100
# §ðÀ»¦æ¶i³Ì¤j¶ZÂ÷(®æ)
attackMaxRouteTime 4
# pºâ§ðÀ»©Çª«¸ô®|³Ì¤j®É¶¡(¬í)
# (®É¶¡¨ì®É·|µ¹¤©·sªº§ðÀ»¥Ø¼Ð)
attackUseWeapon 1
# ¨Ï¥ÎªZ¾¹§ðÀ»(0=Ãö¡B1=¶})
#--------------------------------------[Âê©w¦a¹Ï³]©w]--------------------------------------
lockMap moc_pryd04
# ¹ïÀ³tables/maps.txt¡A½Ð¥´¤WÂê©w¦a¹Ï¦WºÙ(¤£§t.rsw)
lockMap_x
# Âê©wx¶b®y¼Ð
lockMap_y
# Âê©wy¶b®y¼Ð
lockMap_x_rand
# ¶Ã¼Æ¼W´îÂê©wx¶b®y¼Ð(½d³ò=lockMap_x-lockMap_x_rand ~ lockMap_x+lockMap_x_rand)
lockMap_y_rand
# ¶Ã¼Æ¼W´îÂê©wy¶b®y¼Ð(½d³ò=lockMap_y-lockMap_y_rand ~ lockMap_y+lockMap_y_rand)
# (Âê©w®y¼Ð³q±`¤£¥Î³]©w¡A°£«Dn¨ì©wÂI)
lockMap_returnQuickly 1
# pºâ¸ô®|«e©¹Âê©w¦a¹Ï(¥]¬ApreferRoute)®É·|¥ý°»´úªþªñ¶ÇÂI¬O§_³q©¹Âê©w¦a¹Ï(0=Ãö¡B1=¶})
# ¡¸¦pªGµo²{·|¥dÂI(¥i¯à¶ÇÂI¥|©P¦³Àðªý¾×)½ÐÃö³¬¦¹¥\¯à
preferRoute 1
# ¨Ì·Ó°¾¦n¸ô®|«e©¹«ü©w¦a¹Ï(0=Ãö¡B1=¶})
preferRoute_teleport 1
# «ùÄòÀþ²¾ª½¨ì¶i¤J°¾¦n¸ô®|©Ò³]©w¤§°Ï¶ô½d³ò¤º(0=Ãö¡B1=¶})
# ¡¸¥²¶·¥ý¦bcontrol/pfroute.txt¤¤³]©w°¾¦n¤§¸ô®|
#--------------------------------------[Àx¦s¦a¹Ï³]©w]--------------------------------------
saveMap morocc
# ¹ïÀ³tables/maps.txt¡A½Ð¥´¤WÀx¦sÂI¦a¹Ï¦WºÙ(¤£§t.rsw)
saveMap_warpToBuyOrSell 1
# ·í¦Û°Ê¸Éµ¹±ø¥ó¦¨¥ß®É¬O§_¥ß§YÀþ²¾¦^Àx¦sÂI(0=Ãö¡B1=¶})
#--------------------------------------[¦Û°Ê¦æ¨«³]©w]--------------------------------------
route_randomWalk 0
# ÀH¾÷¸ô®|²¾°Ê(0=Ãö¡B1=¶})
# (Kore·|ÀH¾÷¬D¿ï¤@ӥؼÐÂI¨Ãpºâ¸ô®|)
route_randomWalk_upLeft
# «ü©w²¾°Ê½d³ò¥ª¤W®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_randomWalk_bottomRight
# «ü©w²¾°Ê½d³ò¥k¤U®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_randomWalk_maxRouteTime 15
# pºâÀH¾÷¸ô®|³Ì¤j®É¶¡(¬í)¡A®É¶¡¨ì®É·|µ¹¤©·sªº¥Ø¼ÐÂI
route_step 15
# ¤@¦¸²¾°Êªº¶ZÂ÷(®æ)
#-----------------------------------[¦Û°Ê§¤¤U¡B°_¥ß³]©w]-----------------------------------
sitAuto_hp_lower 50
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_hp_upper 96
# ª½¨ìHP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_sp_lower 10
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_sp_upper 20
# ª½¨ìSP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_idle 0
# µo§b¶W¹L¤@©w®É¶¡§¤¤U(0=Ãö¡B1=¶})
# ¡¸¬í¼Æ½Ð°Ñ¦Òcontrol/timeouts.txt¤¤ ai_sit_idle¡A¦pnÂ\Åu½Ð¤Å³]©w¹Lµu¬í¼Æ
shopAuto_open 0
# ¦]µo§b¦Ó§¤¤U«e¦Û°Ê¶}±ÒÅS¤Ñ°Ó©±(0=Ãö¡B1=¶})
# ¡¸¥²¶·¥ý¦bcontrol/shop.txt¤¤³]©wÂ\Åu¤§ª««~
#--------------------------------------[¦Û°ÊÀþ²¾³]©w]--------------------------------------
teleportAuto_hp 30
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_sp 6
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_idle 1
# ¨ì¹FÂê©w¦a¹Ï«á¡Aµo§b¹L¤[®ÉÀþ²¾(0=Ãö¡B1=¶})
teleportAuto_portal 1
# ¨ì¹FÂê©w¦a¹Ï«á¡A¬Ý¨ì¶Ç°eÂI®ÉÀþ²¾(0=Ãö¡B1=¶})
teleportAuto_search 0
# ¨ì¹FÂê©w¦a¹Ï«á¡A¨Ï¥Î¦Û°ÊÀþ²¾·j´M(0=Ãö¡B1=¶})
teleportAuto_minAggressives 4
# ³Q´X°¦¥H¤W©Çª«¦P®É§ðÀ»®É¦Û°ÊÀþ²¾°kÂ÷(0=¤£«ü©w)
teleportAuto_onlyWhenSafe 0
# ¥|©P¨S¦³¤H(¦w¥þ)®É¤~Àþ²¾¡Aµ¥«Ý¶W¹L¤@©w®É¶¡·|±j¨î¦¨¬°¦w¥þª¬ºA(0=Ãö¡B1=¶})
teleportAuto_param1 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ï(¥Û¤Æ¡B¦Bá¡B©ü°g¡BºÎ¯v)®É¤¹³\Àþ²¾(0=Ãö¡B1=¶})
teleportAuto_player
# µo²{«ü©wª±®a®ÉÀþ²¾¡A½Ð¥´¤Wª±®a¦WºÙ[®æ¦¡:"¦WºÙA","¦WºÙB","¦WºÙC", ...]
# ¡¸«ü©w¤§ª±®a¦WºÙ»Ý¨Ï¥ÎÂù¤Þ¸¹(")¼Ð¥Ü°_¨Ó
#-- °jÁ׫ü©w¥Ø¼Ð«¬§Þ¯à²Ä0²Õ --
teleportAuto_skill_0
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_skill_0_castBy 2
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_skill_0_castOn 1,2,4,8
# ¨ü³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¥Ø¼Ð¡B16=®y¼Ð)
teleportAuto_skill_0_dist 0
# ¨ü³NªÌ¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_skill_0_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_skill_0_randomWalk
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
#-- °jÁצa±«ùÄò«¬§Þ¯à²Ä0²Õ --
teleportAuto_spell_0 ¶Ç°e¤§°}
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_spell_0_castBy 4,8
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_spell_0_dist 0
# §Þ¯à¥X²{¦ì¸m¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_spell_0_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_spell_0_randomWalk 1,4
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
teleportAuto_useItem 0
# Àþ²¾®ÉÀˬd¬O§_¨¤W¦³Àþ²¾¹D¨ã(0=¤£Àˬd¡B1=Àˬd)
# ¡¸¦³Àþ²¾§Þ¯à¤Î¸Ë³ÆÀþ²¾§¨ªÌ½Ð³]0¡A¨ä¾l½Ð³]1¥þµ{¨Ï¥Î»a½º¯Í
teleportAuto_verbose 1
# ¦^³ø¦Û°ÊÀþ²¾ªºì¦](0=Ãö¡B1=¶})
# ¡¸¬ÛÃö¬í¼Æ½Ð°Ñ¦Òcontrol/timeouts.txt¤¤ ai_teleport_XXX
#----------------------------------[¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à³]©w]----------------------------------
#-- ¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à²Ä0²Õ --
attackSkillSlot_0 ¬DÆ]
# «ü©w¨Ï¥Î¤§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à
attackSkillSlot_0_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
attackSkillSlot_0_checkEquipped
# ¨Ï¥Î¦¹§Þ¯à®É»Ý¬ïµÛ¯S©w¸Ë³Æ(¥ô¤@)¡A½Ð¥´¤W¸Ë³Æ¦WºÙ[®æ¦¡:¦WºÙA,¦WºÙB,¦WºÙC, ...]
attackSkillSlot_0_dist 15
# ¨Ï¥Î§Þ¯àªº¶ZÂ÷(®æ)
attackSkillSlot_0_lvl 10
# ¨Ï¥Î§Þ¯àµ¥¯Å
attackSkillSlot_0_hp_lower 0
attackSkillSlot_0_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_maxCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í) - ¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô
attackSkillSlot_0_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í) - ¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
attackSkillSlot_0_maxUses 1
# ¹ï¦P¤@©Çª«³Ì¦h¨Ï¥Î¦¸¼Æ(0=¤£¨î)
attackSkillSlot_0_monsters ³D¤k¥ìµ·
# ¨Ï¥Î¦¹§Þ¯à¹ïÀ³¤§©Çª«¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}(ªÅ¥Õ=¤£¨î)
attackSkillSlot_0_sp_lower 85
attackSkillSlot_0_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
# (µú°Û®É¶¡¸ûªø¥B®e©ö³Q¤¤Â_¤§ªk³NÀ³¸Ón³]¬°1)
attackSkillSlot_0_stopWhenSit 1
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_spirits_lower 0
attackSkillSlot_0_spirits_upper 5
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
attackSkillSlot_0_loopSlot
# ¦¹²Õ§Þ¯à¤§«án±µÄòªº²Õ§O(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w²Õ§O)
# ¡¸±N·|²M°£¸Ó²Õªº¨Ï¥Î®É¶¡»P¦¸¼Æ¬ö¿ý¡A¥Î¥H°t¦XmaxUses©Mtimeoutsµ¥³]©w¨Ó±±¨î§Þ¯àªº¨Ï¥Î
attackSkillSlot_0_useSelf 0
# ¹ï¦Û¤v¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_timeout 0
# ¨Ï¥Î¦¹§Þ¯à¤§¶¡¹j®É¶¡(¬í)
attackSkillSlot_0_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_inCity 0
# ¤¹³\¦b«°¥«¤º¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_param1 0
# ©Çª«Åܦ¨¯S®íª¬ºA¢Ï®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ï¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param2 0
# ©Çª«³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param3 0
# ©Çª«³B©ó¯S®íª¬ºA¢Ñ®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ñ¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_status
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(attackSkillSlot_1_XXX)¡B²Ä2²Õ(attackSkillSlot_2_XXX)¡A¥H¦¹Ãþ±À
#----------------------------------[¦Û°Ê¨Ï¥Î»²§U§Þ¯à³]©w]----------------------------------
useSelf_skill_smartHeal 0
# ¦Û°Ê¿ï¾Üªv¡³Nªºµ¥¯Å(0=Ãö¡B1=¶})
useSelf_skill_smartAutospell
# ¦Û°Ê¿ï¾Ü¦Û°Ê©À©Gªº§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ
#-- ¦Û°Ê¨Ï¥Î»²§U§Þ¯à²Ä0²Õ --
useSelf_skill_0 Âù¤â¼C§ðÀ»³t«×¼W¥[
useSelf_skill_1 ÆF®ð¼C
useSelf_skill_2 ·¥³t¦^´_
# «ü©w¨Ï¥Î¤§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à
useSelf_skill_0_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
useSelf_skill_0_checkEquipped
# ¨Ï¥Î¦¹§Þ¯à®É»Ý¬ïµÛ¯S©w¸Ë³Æ(¥ô¤@)¡A½Ð¥´¤W¸Ë³Æ¦WºÙ[®æ¦¡:¦WºÙA,¦WºÙB,¦WºÙC, ...]
useSelf_skill_0_lvl 10
useSelf_skill_1_lvl 5
useSelf_skill_2_lvl 1
# ¨Ï¥Î§Þ¯àµ¥¯Å
useSelf_skill_0_hp_lower 10
useSelf_skill_0_hp_upper 100
useSelf_skill_1_hp_lower 10
useSelf_skill_1_hp_upper 100
useSelf_skill_2_hp_lower 0
useSelf_skill_2_hp_upper 49
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_maxAggressives 0
useSelf_skill_1_maxAggressives 0
useSelf_skill_2_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_minAggressives 0
useSelf_skill_1_minAggressives 0
useSelf_skill_2_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_maxCastTime 1
useSelf_skill_1_maxCastTime 1
useSelf_skill_2_maxCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í) - ¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô
useSelf_skill_0_minCastTime 0
useSelf_skill_1_minCastTime 0
useSelf_skill_2_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í) - ¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
useSelf_skill_0_sp_lower 10
useSelf_skill_0_sp_upper 100
useSelf_skill_1_sp_lower 50
useSelf_skill_1_sp_upper 100
useSelf_skill_2_sp_lower 50
useSelf_skill_2_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_stopWhenHit 0
useSelf_skill_1_stopWhenHit 0
useSelf_skill_2_stopWhenHit 1
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_stopWhenSit 1
useSelf_skill_1_stopWhenSit 1
useSelf_skill_2_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_stopWhenTake 0
useSelf_skill_1_stopWhenTake 0
useSelf_skill_2_stopWhenTake 1
# ¾ß¨úª««~®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_waitAfterKill 0
useSelf_skill_1_waitAfterKill 0
useSelf_skill_2_waitAfterKill 0
# ¾Ô°««á¼È®É¤£¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶}) - ¼È°±¬í¼Æ½Ð©ócontrol/timeouts.txt¤¤³]©w
useSelf_skill_0_spirits_lower 0
useSelf_skill_0_spirits_upper 5
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
useSelf_skill_0_timeout 5
useSelf_skill_1_timeout 5
useSelf_skill_2_timeout 3
# ¨Ï¥Î¦¹§Þ¯à¤§¶¡¹j®É¶¡(¬í)¡A³]¸m1~5¬í¥i¨¾LAG®É³s¥Î µù:®É®Ä©Ê§Þ¯à§ï¥Îstatus§PÂ_·|¸û¬°·Ç½T
useSelf_skill_0_inLockOnly 1
useSelf_skill_1_inLockOnly 1
useSelf_skill_2_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_inCity 0
useSelf_skill_1_inCity 0
useSelf_skill_2_inCity 1
# ¤¹³\¦b«°¥«¤º¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_param2
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_skill_0_status 2
useSelf_skill_1_status 103
useSelf_skill_2_status 106
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(useSelf_skill_1_XXX)¡B²Ä2²Õ(useSelf_skill_2_XXX)¡A¥H¦¹Ãþ±À
#------------------------------------[¦Û°Ê¨Ï¥Îª««~³]©w]------------------------------------
#-- ¦Û°Ê¨Ï¥Îª««~²Ä0²Õ --
useSelf_item_0 Ãdª«¹}®Æ
useSelf_item_2 Ï^§ú¿}
useSelf_item_1 µÔ¦â§JÃĤô
useSelf_item_3 ¤p³J¿|
# «ü©w¨Ï¥Î¤§ª««~¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A³]¸m¦h¼Ë½Ð¥H³r¸¹¹j¶}¡A±N·|¨Ì§Ç¨Ï¥Î
useSelf_item_0_hp_lower 1
useSelf_item_0_hp_upper 95
useSelf_item_1_hp_lower 10
useSelf_item_1_hp_upper 100
useSelf_item_2_hp_lower 1
useSelf_item_2_hp_upper 94
useSelf_item_3_hp_lower 10
useSelf_item_3_hp_upper 85
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_2_maxAggressives 0
useSelf_item_3_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_2_minAggressives 0
useSelf_item_3_minAggressives 0
# ³Ì¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_0_monsters
# ¨Ï¥Î¦¹ª««~¹ïÀ³¤§©Çª«¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}(ªÅ¥Õ=¤£¨î)
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
useSelf_item_1_sp_lower 0
useSelf_item_1_sp_upper 100
useSelf_item_2_sp_lower 0
useSelf_item_2_sp_upper 100
useSelf_item_3_sp_lower 0
useSelf_item_3_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_0_stopWhenHit 0
useSelf_item_2_stopWhenHit 0
useSelf_item_3_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_repeat 2
useSelf_item_1_repeat 1
useSelf_item_2_repeat 2
useSelf_item_3_repeat 1
# ³sÄò¨Ï¥Î¦¹ª««~(0~1=1¦¸¡B2¥H¤W=¦¸¼Æ)
useSelf_item_0_timeout 1
useSelf_item_2_timeout 1
useSelf_item_1_timeout 10
useSelf_item_3_timeout 1
# ¨Ï¥Î¦¹ª««~¤§¶¡¹j®É¶¡(¬í)¡A³]¸m1~5¬í¥i¨¾LAG®É³s¥Î µù:®É®Ä©Êª««~§ï¥Îstatus§PÂ_·|¸û¬°·Ç½T
useSelf_item_0_inLockOnly 1
useSelf_item_1_inLockOnly 1
useSelf_item_2_inLockOnly 1
useSelf_item_3_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_1_inCity 0
useSelf_item_0_checkSupplyFirst 0
useSelf_item_1_checkSupplyFirst 1
useSelf_item_2_checkSupplyFirst 0
useSelf_item_3_checkSupplyFirst 0
# ¨Ï¥Î¦¹ª««~«e¥ýÀˬd¬O§_¨Ï¥Î«á·|¨ì¹F¨úܩζRª«¤§¤U(0=Ãö¡B1=¶})
# ¦pªGÀˬd¦¨¥ß¡A±N·|ª½±µ±Ò°Ê¸Éµ¹¬yµ{¡A¦Ó¤£¨Ï¥Î¦¹ª««~
useSelf_item_1_param2
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_item_1_status 39
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(useSelf_item_1_XXX)¡B²Ä2²Õ(useSelf_item_2_XXX)¡A¥H¦¹Ãþ±À
#------------------------------------[¦Û°Ê¾ß¨úª««~³]©w]------------------------------------
itemsTakeAuto 2
# ¦Û°Ê¾ß¨ú¾Ô§Q«~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsGatherAuto 2
# ¦Û°Ê¾ß¨úµL¥Dª««~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsMaxWeight 49
# t«°ª©ó¦h¤Ö¦Ê¤À¤ñ«á°±¤î¾ß¨úª««~¡A¨Ã±Ò°Ê¦Û°Ê¸Éµ¹¥\¯à
# ¡¸¥²¶·¥ý¦bcontrol/pickupitems.txt¤¤³]©w¦Û°Ê¾ß¨ú¤§ª««~
#------------------------------------[¦Û°Ê¸Éµ¹ª««~³]©w]------------------------------------
talkAuto 0
# °õ¦æ¸Éµ¹°Ê§@«e¥ý»P«ü©wªºNPC¶i¦æ¹ï¸Ü(0=Ãö¡B1=¶})
talkAuto_npc
# «ü©wNPC½s¸¹
talkAuto_npc_dist 4
# »P«ü©wNPC¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
talkAuto_npc_steps c c c r0 c c c n
# »P«ü©wNPC¹ï¸Ü¤§¶¶§Ç¡A½Ð¥HªÅ¥Õ¹j¶}
# (c='talk cont'¡Br#='talk resp #'¡Ba(#|"X")='talk answer (#|"X")'¡Bn='talk no')
talkAuto_hp 0
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É±Ò°Ê¦Û°Ê¹ï¸Ü¥\¯à(%)
talkAuto_sp 0
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É±Ò°Ê¦Û°Ê¹ï¸Ü¥\¯à(%)
talkAuto_peace 0
# ¥Ø«e¥ô°È¬°attack®É¤£Ä²µo¦Û°Ê¹ï¸Ü¥\¯à(0=Ãö¡B1=¶})
storageAuto 1
# ¨Ï¥ÎÜ®w - ¦Û°Ê¦s©ñ(´£¨ú)ª««~(0=Ãö¡B1=¶})
storageAuto_npc 51776
# ¥d´¶©Ô¤p©j½s¸¹
storageAuto_npc_dist 6
# »P¥d´¶©Ô¤p©j¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
storageAuto_npc_steps c r1 n
# »P¥d´¶©Ô¤p©j¹ï¸Ü¤§¶¶§Ç¡A½Ð¥HªÅ¥Õ¹j¶}
# (c='talk cont'¡Br#='talk resp #'¡Ba(#|"X")='talk answer (#|"X")'¡Bn='talk no')
#-- ¦Û°Ê´£¨úª««~²Ä0²Õ --
storagegetAuto_0 µÔ¦â§JÃĤô
# «ü©w´£¨ú¤§ª««~¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:¬õ¦âÃĤô
storagegetAuto_0_minAmount 1
# ª««~¼Æ¶q®ø¯Ó¨ì¹F¤U®É¡A·|¦^«°»P¥d´¶©Ô¤p©j´£¨úª««~
storagegetAuto_0_maxAmount 38
# ´£¨ú¦Üª««~¼Æ¶q¤W
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(storagegetAuto_1_XXX)¡B²Ä2²Õ(storagegetAuto_2_XXX)¡A¥H¦¹Ãþ±À
[ Last edited by fred1986 on 2005-4-1 at 10:40 ]
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