¼f§P¤Q¦rx70~80¯Å¥Î¸}¥»~
²´¬Ý¼f§P¤Q¦rxªº¸g¥»¯uªº¤Öªº«Ü...
¤£©Èwªº¤Q¦rx§YºÞ¨Ó§a~
------------------ °ò¥»ª¬ºA ------------------
¡¯~"~¬Ý¬Æ»ò¡¯ HP: 7650/8059 ( 94%)
¤Q¦rx ¨k«Ä SP: 524/854 ( 61%)
Base Lv: 79 328643/3206160 (10.25%)
Job Lv: 49 2022976/2083386 (97.10%)
Weight: 1218/3370 (36%) Zeny: 23,567,075
----------------------------------------------
[§ðÀ»ª¬ºA] ¥D°Ê§ðÀ», ¥¼±Ò°ÊÀH¾÷¸ô®|²¾°Ê
[¥~ Æ[] §¤«º, ±¦V¥_¤è, Áy´Â¥¿«e¤è
[«ùÄòª¬ºA] ¤wÅܦ¨¦Û°Ê¨¾¿mª¬ºA
----------------------------------------------
------------------ ¨¤¦â¯À½è ------------------
Str: 19 +7 # 3 Atk : 186 + 35 Def : 67 + 49
Agi: 9 +2 # 2 Matk: 378 ~233 Mdef: 0 + 89
Vit: 43 +6 # 6 Hit : 139 Flee: 90 + 1
int: 80 +9 # 9 Critical: 3 Aspd: 155
Dex: 54 +6 # 7 Status Points: 3
Luk: 1 +5 # 2 Guild: ¡¹¡¹¡¹¡¹¡¹¡¹¡¹¡¹
----------------------------------------------
------------------- ¸Ë³ÆÄæ -------------------
¸Ë³Æ¦ì¸m # ¦WºÙ
ÀYÀ¹(¤W) 24 +7 ª÷ÄÝÀY²¯
ÀYÀ¹(¤¤) 22 ¼C¤hÀY²¯
ÀYÀ¹(¤U) 23 ª÷Äݤf¸n
¨¤W¬ïµÛ 20 +7 ¿ûÅKÂê¤l¥Ò(1¬}) [^¶¯ªº]
¥k¤â®³µÛ 21 +7 ®üªF¼C(2¬}) [2XÁü·ªº]
¥ª¤â®³µÛ 17 +7 ¿û¬Þ(1¬}) [ÀY»\§Îªº]
ªÓ¤W©ÜµÛ 18 +6 ¤æÁO(1¬}) [§K°£ªº]
¸}¤W¬ïµÛ 16 +7 ¾Ô¤hªø¹u(1¬}) [³Q¬IÅ]ªkªºÆF»î]
°t¥ó(¥k) 15 ¾v§¨(1¬}) [Àþ¶¡²¾°Ê]
°t¥ó(¥ª) 19 ¾v§¨(1¬}) [±Ó±¶ªº]
----------------------------------------------
------------- ¸gÅçȮIJv -------------
¡·¤w¶}©l¹CÀ¸: 0¤Ñ 3¤p®É 0¤À 23¬í
Á`pÀò±o°ò¥»¸gÅçÈ: 1507358
Á`pÀò±o¾·~¸gÅçÈ: 1002312
¨C¤p®ÉÀò±o°ò¥»¸gÅçÈ: 501384
¨C¤p®ÉÀò±o¾·~¸gÅçÈ: 333393
-------------- ¾ÔÁZ²M³æ --------------
ÂŹ« x 2
¨¸´c¨ÏªÌ x 112
¨¸Àe¾Ô«R x 83
----------- ¶Q«¾Ô§Q«~²M³æ -----------
¯«¤§ª÷ÄÝ x 1
ÅK»sñZ¥Ò(1¬}) x 1
--------------------------------------
#----------------------------------------[§ðÀ»³]©w]----------------------------------------
attackAuto 2
# §ðÀ»¼Ò¦¡¿ï¾Ü(0=¤£§ðÀ»¡B1=³Q§ðÀ»®É¤ÏÀ»¡B2=¥D°Ê§ðÀ»)
attackAuto_party 1
# À°§U¶¤¤Í§ðÀ»(0=Ãö¡B1=¶})
attackAuto_followTarget 1
# À°§U©Ò¸òÀHªºª±®a§ðÀ»(0=Ãö¡B1=¶})
attackDistance 9
# ¨Ï¥ÎªZ¾¹§ðÀ»¶ZÂ÷(®æ)
attackMaxRouteDistance 15
# §ðÀ»¦æ¶i³Ì¤j¶ZÂ÷(®æ)
attackMaxRouteTime 2
# pºâ§ðÀ»©Çª«¸ô®|³Ì¤j®É¶¡(¬í)
# (®É¶¡¨ì®É·|µ¹¤©·sªº§ðÀ»¥Ø¼Ð)
attackUseWeapon 0
# ¨Ï¥ÎªZ¾¹§ðÀ»(0=Ãö¡B1=¶})
#--------------------------------------[Âê©w¦a¹Ï³]©w]--------------------------------------
lockMap gl_prison1
# ¹ïÀ³tables/maps.txt¡A½Ð¥´¤WÂê©w¦a¹Ï¦WºÙ(¤£§t.rsw)
lockMap_x
# Âê©wx¶b®y¼Ð
lockMap_y
# Âê©wy¶b®y¼Ð
lockMap_x_rand
# ¶Ã¼Æ¼W´îÂê©wx¶b®y¼Ð(½d³ò=lockMap_x-lockMap_x_rand ~ lockMap_x+lockMap_x_rand)
lockMap_y_rand
# ¶Ã¼Æ¼W´îÂê©wy¶b®y¼Ð(½d³ò=lockMap_y-lockMap_y_rand ~ lockMap_y+lockMap_y_rand)
# (Âê©w®y¼Ð³q±`¤£¥Î³]©w¡A°£«Dn¨ì©wÂI)
lockMap_returnQuickly 1
# pºâ¸ô®|«e©¹Âê©w¦a¹Ï(¥]¬ApreferRoute)®É·|¥ý°»´úªþªñ¶ÇÂI¬O§_³q©¹Âê©w¦a¹Ï(0=Ãö¡B1=¶})
# ¡¸¦pªGµo²{·|¥dÂI(¥i¯à¶ÇÂI¥|©P¦³Àðªý¾×)½ÐÃö³¬¦¹¥\¯à
preferRoute 1
# ¨Ì·Ó°¾¦n¸ô®|«e©¹«ü©w¦a¹Ï(0=Ãö¡B1=¶})
preferRoute_teleport 0
# «ùÄòÀþ²¾ª½¨ì¶i¤J°¾¦n¸ô®|©Ò³]©w¤§°Ï¶ô½d³ò¤º(0=Ãö¡B1=¶})
# ¡¸¥²¶·¥ý¦bcontrol/pfroute.txt¤¤³]©w°¾¦n¤§¸ô®|
#--------------------------------------[Àx¦s¦a¹Ï³]©w]--------------------------------------
saveMap
# ¹ïÀ³tables/maps.txt¡A½Ð¥´¤WÀx¦sÂI¦a¹Ï¦WºÙ(¤£§t.rsw)
saveMap_warpToBuyOrSell 1
# ·í¦Û°Ê¸Éµ¹±ø¥ó¦¨¥ß®É¬O§_¥ß§YÀþ²¾¦^Àx¦sÂI(0=Ãö¡B1=¶})
#--------------------------------------[¦Û°Ê¦æ¨«³]©w]--------------------------------------
route_randomWalk 0
# ÀH¾÷¸ô®|²¾°Ê(0=Ãö¡B1=¶})
# (Kore·|ÀH¾÷¬D¿ï¤@ӥؼÐÂI¨Ãpºâ¸ô®|)
route_randomWalk_upLeft
# «ü©w²¾°Ê½d³ò¥ª¤W®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_randomWalk_bottomRight
# «ü©w²¾°Ê½d³ò¥k¤U®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_randomWalk_maxRouteTime 15
# pºâÀH¾÷¸ô®|³Ì¤j®É¶¡(¬í)¡A®É¶¡¨ì®É·|µ¹¤©·sªº¥Ø¼ÐÂI
route_step 9
# ¤@¦¸²¾°Êªº¶ZÂ÷(®æ)
#-----------------------------------[¦Û°Ê§¤¤U¡B°_¥ß³]©w]-----------------------------------
sitAuto_hp_lower 20
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_hp_upper 20
# ª½¨ìHP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_sp_lower 85
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_sp_upper 85
# ª½¨ìSP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_idle 0
# µo§b¶W¹L¤@©w®É¶¡§¤¤U(0=Ãö¡B1=¶})
# ¡¸¬í¼Æ½Ð°Ñ¦Òcontrol/timeouts.txt¤¤ ai_sit_idle¡A¦pnÂ\Åu½Ð¤Å³]©w¹Lµu¬í¼Æ
shopAuto_open 0
# ¦]µo§b¦Ó§¤¤U«e¦Û°Ê¶}±ÒÅS¤Ñ°Ó©±(0=Ãö¡B1=¶})
# ¡¸¥²¶·¥ý¦bcontrol/shop.txt¤¤³]©wÂ\Åu¤§ª««~
shopAuto_maxItemRestrict 0
# ¨Ì¥»¨§Þ¯àµ¥¯Å¨îÂ\Åuª««~¼Æ¶q(0=Ãö¡B1=¶})
# (¼Æ¶q = §Þ¯àµ¥¯Å + 2)
#--------------------------------------[¦Û°ÊÀþ²¾³]©w]--------------------------------------
teleportAuto_hp 30
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_sp 5
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_idle 1
# ¨ì¹FÂê©w¦a¹Ï«á¡Aµo§b¹L¤[®ÉÀþ²¾(0=Ãö¡B1=¶})
teleportAuto_portal 1
# ¨ì¹FÂê©w¦a¹Ï«á¡A¬Ý¨ì¶Ç°eÂI®ÉÀþ²¾(0=Ãö¡B1=¶})
teleportAuto_search 1
# ¨ì¹FÂê©w¦a¹Ï«á¡A¨Ï¥Î¦Û°ÊÀþ²¾·j´M(0=Ãö¡B1=¶})
teleportAuto_minAggressives 3
# ³Q´X°¦¥H¤W©Çª«¦P®É§ðÀ»®É¦Û°ÊÀþ²¾°kÂ÷(0=¤£«ü©w)
teleportAuto_onlyWhenSafe 0
# ¥|©P¨S¦³¤H(¦w¥þ)®É¤~Àþ²¾¡Aµ¥«Ý¶W¹L¤@©w®É¶¡·|±j¨î¦¨¬°¦w¥þª¬ºA(0=Ãö¡B1=¶})
teleportAuto_param1 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ï(¥Û¤Æ¡B¦Bá¡B©ü°g¡BºÎ¯v)®É¤¹³\Àþ²¾(0=Ãö¡B1=¶})
teleportAuto_player
# µo²{«ü©wª±®a®ÉÀþ²¾¡A½Ð¥´¤Wª±®a¦WºÙ[®æ¦¡:"¦WºÙA","¦WºÙB","¦WºÙC", ...]
# ¡¸«ü©w¤§ª±®a¦WºÙ»Ý¨Ï¥ÎÂù¤Þ¸¹("¼Ð¥Ü°_¨Ó
#-- °jÁ׫ü©w¥Ø¼Ð«¬§Þ¯à²Ä0²Õ --
teleportAuto_skill_0 µ³t§ëÂY
teleportAuto_skill_1
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_skill_0_castBy 2
teleportAuto_skill_1_castBy 2
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_skill_0_castOn 1
teleportAuto_skill_1_castOn 1
# ¨ü³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¥Ø¼Ð¡B16=®y¼Ð)
teleportAuto_skill_0_dist 0
teleportAuto_skill_1_dist 0
# ¨ü³NªÌ¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_skill_0_inCity 0
teleportAuto_skill_1_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_skill_0_randomWalk
teleportAuto_skill_1_randomWalk
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
#-- °jÁצa±«ùÄò«¬§Þ¯à²Ä0²Õ --
teleportAuto_spell_0 ¶Ç°e¤§°}
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_spell_0_castBy 4,8
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_spell_0_dist 1
# §Þ¯à¥X²{¦ì¸m¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_spell_0_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_spell_0_randomWalk
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
teleportAuto_useItem 0
# Àþ²¾®ÉÀˬd¬O§_¨¤W¦³Àþ²¾¹D¨ã(0=¤£Àˬd¡B1=Àˬd)
# ¡¸¦³Àþ²¾§Þ¯à¤Î¸Ë³ÆÀþ²¾§¨ªÌ½Ð³]0¡A¨ä¾l½Ð³]1¥þµ{¨Ï¥Î»a½º¯Í
teleportAuto_verbose 1
# ¦^³ø¦Û°ÊÀþ²¾ªºì¦](0=Ãö¡B1=¶})
# ¡¸¬ÛÃö¬í¼Æ½Ð°Ñ¦Òcontrol/timeouts.txt¤¤ ai_teleport_XXX
#----------------------------------[¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à³]©w]----------------------------------
#-- ¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à²Ä0,1,2²Õ --
attackSkillSlot_0 ¸t¤Q¦r¼f§P
attackSkillSlot_1 ¸t¤Q¦r¼f§P
attackSkillSlot_2
attackSkillSlot_3
# «ü©w¨Ï¥Î¤§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à
attackSkillSlot_0_smartEquip
attackSkillSlot_1_smartEquip
attackSkillSlot_2_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
attackSkillSlot_0_checkEquipped
attackSkillSlot_1_checkEquipped
attackSkillSlot_2_checkEquipped
# ¨Ï¥Î¦¹§Þ¯à®É»Ý¬ïµÛ¯S©w¸Ë³Æ(¥ô¤@)¡A½Ð¥´¤W¸Ë³Æ¦WºÙ[®æ¦¡:¦WºÙA,¦WºÙB,¦WºÙC, ...]
attackSkillSlot_0_dist 3
attackSkillSlot_1_dist 3
attackSkillSlot_2_dist 3
attackSkillSlot_3_dist 3
# ¨Ï¥Î§Þ¯àªº¶ZÂ÷(®æ)
attackSkillSlot_0_lvl 8
attackSkillSlot_1_lvl 6
attackSkillSlot_2_lvl 4
attackSkillSlot_3_lvl 6
# ¨Ï¥Î§Þ¯àµ¥¯Å
attackSkillSlot_0_hp_lower 0
attackSkillSlot_0_hp_upper 100
attackSkillSlot_1_hp_lower 0
attackSkillSlot_1_hp_upper 100
attackSkillSlot_2_hp_lower 0
attackSkillSlot_2_hp_upper 100
attackSkillSlot_3_hp_lower 0
attackSkillSlot_3_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_maxAggressives 0
attackSkillSlot_1_maxAggressives 0
attackSkillSlot_2_maxAggressives 0
attackSkillSlot_3_maxAggressives 2
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_minAggressives 0
attackSkillSlot_1_minAggressives 0
attackSkillSlot_2_minAggressives 2
attackSkillSlot_3_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_maxCastTime 1.86
attackSkillSlot_1_maxCastTime 1.86
attackSkillSlot_2_maxCastTime 0
attackSkillSlot_3_maxCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í) - ¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô
attackSkillSlot_0_minCastTime 0
attackSkillSlot_1_minCastTime 0
attackSkillSlot_2_minCastTime 0
attackSkillSlot_3_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í) - ¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
attackSkillSlot_0_maxUses 2
attackSkillSlot_1_maxUses 2
attackSkillSlot_2_maxUses 0
attackSkillSlot_3_maxUses 0
# ¹ï¦P¤@©Çª«³Ì¦h¨Ï¥Î¦¸¼Æ(0=¤£¨î)
attackSkillSlot_0_monsters ¨¸´c¨ÏªÌ
attackSkillSlot_1_monsters ¨¸Àe¾Ô«R
attackSkillSlot_2_monsters
attackSkillSlot_3_monsters
# ¨Ï¥Î¦¹§Þ¯à¹ïÀ³¤§©Çª«¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}(ªÅ¥Õ=¤£¨î)
attackSkillSlot_0_sp_lower 10
attackSkillSlot_0_sp_upper 100
attackSkillSlot_1_sp_lower 10
attackSkillSlot_1_sp_upper 100
attackSkillSlot_2_sp_lower 10
attackSkillSlot_2_sp_upper 100
attackSkillSlot_3_sp_lower 10
attackSkillSlot_3_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_stopWhenHit 0
attackSkillSlot_1_stopWhenHit 0
attackSkillSlot_2_stopWhenHit 0
attackSkillSlot_3_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
# (µú°Û®É¶¡¸ûªø¥B®e©ö³Q¤¤Â_¤§ªk³NÀ³¸Ón³]¬°1)
attackSkillSlot_0_stopWhenSit 0
attackSkillSlot_1_stopWhenSit 0
attackSkillSlot_2_stopWhenSit 0
attackSkillSlot_3_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_spirits_lower 0
attackSkillSlot_0_spirits_upper 5
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
attackSkillSlot_0_loopSlot
# ¦¹²Õ§Þ¯à¤§«án±µÄòªº²Õ§O(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w²Õ§O)
# ¡¸±N·|²M°£¸Ó²Õªº¨Ï¥Î®É¶¡»P¦¸¼Æ¬ö¿ý¡A¥Î¥H°t¦XmaxUses©Mtimeoutsµ¥³]©w¨Ó±±¨î§Þ¯àªº¨Ï¥Î
attackSkillSlot_0_useSelf 0
attackSkillSlot_1_useSelf 0
attackSkillSlot_2_useSelf 0
attackSkillSlot_3_useSelf 0
# ¹ï¦Û¤v¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_timeout 0.01
attackSkillSlot_1_timeout 0.01
attackSkillSlot_2_timeout 0
attackSkillSlot_3_timeout 0.1
# ¨Ï¥Î¦¹§Þ¯à¤§¶¡¹j®É¶¡(¬í)
attackSkillSlot_0_inLockOnly 0
attackSkillSlot_1_inLockOnly 0
attackSkillSlot_2_inLockOnly 0
attackSkillSlot_3_inLockOnly 0
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_inCity 0
attackSkillSlot_1_inCity 0
attackSkillSlot_2_inCity 0
attackSkillSlot_3_inCity 0
# ¤¹³\¦b«°¥«¤º¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
attackSkillSlot_0_param1 0
# ©Çª«Åܦ¨¯S®íª¬ºA¢Ï®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ï¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param2 0
# ©Çª«³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param3 0
# ©Çª«³B©ó¯S®íª¬ºA¢Ñ®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ñ¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_status
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(attackSkillSlot_1_XXX)¡B²Ä2²Õ(attackSkillSlot_2_XXX)¡A¥H¦¹Ãþ±À
#----------------------------------[¦Û°Ê¨Ï¥Î»²§U§Þ¯à³]©w]----------------------------------
useSelf_skill_smartHeal 1
# ¦Û°Ê¿ï¾Üªv¡³Nªºµ¥¯Å(0=Ãö¡B1=¶})
useSelf_skill_smartAutospell
# ¦Û°Ê¿ï¾Ü¦Û°Ê©À©Gªº§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ
#-- ¦Û°Ê¨Ï¥Î»²§U§Þ¯à²Ä0²Õ --
useSelf_skill_0 ªv¡³N
useSelf_skill_1 ¦Û°Ê¨¾¿m
useSelf_skill_2
# «ü©w¨Ï¥Î¤§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à
useSelf_skill_0_smartEquip
useSelf_skill_1_smartEquip
useSelf_skill_2_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
useSelf_skill_0_checkEquipped
useSelf_skill_1_checkEquipped
useSelf_skill_2_checkEquipped
# ¨Ï¥Î¦¹§Þ¯à®É»Ý¬ïµÛ¯S©w¸Ë³Æ(¥ô¤@)¡A½Ð¥´¤W¸Ë³Æ¦WºÙ[®æ¦¡:¦WºÙA,¦WºÙB,¦WºÙC, ...]
useSelf_skill_0_lvl 8
useSelf_skill_1_lvl 2
useSelf_skill_2_lvl
# ¨Ï¥Î§Þ¯àµ¥¯Å
useSelf_skill_0_hp_lower 0
useSelf_skill_0_hp_upper 80
useSelf_skill_1_hp_lower 0
useSelf_skill_1_hp_upper 100
useSelf_skill_2_hp_lower 0
useSelf_skill_2_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_maxAggressives 0
useSelf_skill_1_maxAggressives 0
useSelf_skill_2_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_minAggressives 0
useSelf_skill_1_minAggressives 0
useSelf_skill_2_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_maxCastTime 1
useSelf_skill_1_maxCastTime 1
useSelf_skill_2_maxCastTime 1
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í) - ¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô
useSelf_skill_0_minCastTime 0
useSelf_skill_1_minCastTime 0
useSelf_skill_2_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í) - ¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
useSelf_skill_0_sp_lower 0
useSelf_skill_0_sp_upper 100
useSelf_skill_1_sp_lower 0
useSelf_skill_1_sp_upper 100
useSelf_skill_2_sp_lower 0
useSelf_skill_2_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_stopWhenHit 1
useSelf_skill_1_stopWhenHit 0
useSelf_skill_2_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_stopWhenSit 1
useSelf_skill_1_stopWhenSit 0
useSelf_skill_2_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_stopWhenTake 0
useSelf_skill_1_stopWhenTake 0
useSelf_skill_2_stopWhenTake 0
# ¾ß¨úª««~®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_waitAfterKill 0
useSelf_skill_1_waitAfterKill 0
useSelf_skill_2_waitAfterKill 0
# ¾Ô°««á¼È®É¤£¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶}) - ¼È°±¬í¼Æ½Ð©ócontrol/timeouts.txt¤¤³]©w
useSelf_skill_0_spirits_lower 0
useSelf_skill_0_spirits_upper 5
useSelf_skill_1_spirits_lower 0
useSelf_skill_1_spirits_upper 5
useSelf_skill_2_spirits_lower 0
useSelf_skill_2_spirits_upper 5
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
useSelf_skill_0_timeout 0.01
useSelf_skill_1_timeout 0
useSelf_skill_2_timeout 0
# ¨Ï¥Î¦¹§Þ¯à¤§¶¡¹j®É¶¡(¬í)¡A³]¸m1~5¬í¥i¨¾LAG®É³s¥Î µù:®É®Ä©Ê§Þ¯à§ï¥Îstatus§PÂ_·|¸û¬°·Ç½T
useSelf_skill_0_inLockOnly 0
useSelf_skill_1_inLockOnly 1
useSelf_skill_2_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_inCity 1
useSelf_skill_1_inCity 0
useSelf_skill_2_inCity 0
# ¤¹³\¦b«°¥«¤º¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_param2 0
useSelf_skill_1_param2 0
useSelf_skill_2_param2 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_skill_0_status
useSelf_skill_1_status 58
useSelf_skill_2_status
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(useSelf_skill_1_XXX)¡B²Ä2²Õ(useSelf_skill_2_XXX)¡A¥H¦¹Ãþ±À
#------------------------------------[¦Û°Ê¨Ï¥Îª««~³]©w]------------------------------------
#-- ¦Û°Ê¨Ï¥Îª««~²Ä0²Õ --
useSelf_item_0 ¥Õ¦âÃĤô
# «ü©w¨Ï¥Î¤§ª««~¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A³]¸m¦h¼Ë½Ð¥H³r¸¹¹j¶}¡A±N·|¨Ì§Ç¨Ï¥Î
useSelf_item_0_hp_lower 0
useSelf_item_0_hp_upper 60
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_0_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_0_minAggressives 0
# ³Ì¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_0_monsters
# ¨Ï¥Î¦¹ª««~¹ïÀ³¤§©Çª«¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}(ªÅ¥Õ=¤£¨î)
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_0_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_repeat 2
# ³sÄò¨Ï¥Î¦¹ª««~(0~1=1¦¸¡B2¥H¤W=¦¸¼Æ)
useSelf_item_0_timeout 0
# ¨Ï¥Î¦¹ª««~¤§¶¡¹j®É¶¡(¬í)¡A³]¸m1~5¬í¥i¨¾LAG®É³s¥Î µù:®É®Ä©Êª««~§ï¥Îstatus§PÂ_·|¸û¬°·Ç½T
useSelf_item_0_inLockOnly 0
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_checkSupplyFirst 0
# ¨Ï¥Î¦¹ª««~«e¥ýÀˬd¬O§_¨Ï¥Î«á·|¨ì¹F¨úܩζRª«¤§¤U(0=Ãö¡B1=¶})
# ¦pªGÀˬd¦¨¥ß¡A±N·|ª½±µ±Ò°Ê¸Éµ¹¬yµ{¡A¦Ó¤£¨Ï¥Î¦¹ª««~
useSelf_item_0_param2 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_item_0_status
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
#-- ¦Û°Ê¨Ï¥Îª««~²Ä1²Õ --
useSelf_item_1 ¿ôıÃĤô<~(¥i§ïªi¤ô)
# «ü©w¨Ï¥Î¤§ª««~¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A³]¸m¦h¼Ë½Ð¥H³r¸¹¹j¶}¡A±N·|¨Ì§Ç¨Ï¥Î
useSelf_item_1_hp_lower 0
useSelf_item_1_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_1_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_1_minAggressives 0
# ³Ì¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_1_monsters
# ¨Ï¥Î¦¹ª««~¹ïÀ³¤§©Çª«¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}(ªÅ¥Õ=¤£¨î)
useSelf_item_1_sp_lower 0
useSelf_item_1_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_1_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_1_stopWhenSit 0
# ¨¤¦âÃÛ§¤®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_1_repeat 1
# ³sÄò¨Ï¥Î¦¹ª««~(0~1=1¦¸¡B2¥H¤W=¦¸¼Æ)
useSelf_item_1_timeout 1800
# ¨Ï¥Î¦¹ª««~¤§¶¡¹j®É¶¡(¬í)¡A³]¸m1~5¬í¥i¨¾LAG®É³s¥Î µù:®É®Ä©Êª««~§ï¥Îstatus§PÂ_·|¸û¬°·Ç½T
useSelf_item_1_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_1_checkSupplyFirst 1
# ¨Ï¥Î¦¹ª««~«e¥ýÀˬd¬O§_¨Ï¥Î«á·|¨ì¹F¨úܩζRª«¤§¤U(0=Ãö¡B1=¶})
# ¦pªGÀˬd¦¨¥ß¡A±N·|ª½±µ±Ò°Ê¸Éµ¹¬yµ{¡A¦Ó¤£¨Ï¥Î¦¹ª««~
useSelf_item_1_param2 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_item_1_status 38
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(useSelf_item_1_XXX)¡B²Ä2²Õ(useSelf_item_2_XXX)¡A¥H¦¹Ãþ±À
#------------------------------------[¦Û°Ê¾ß¨úª««~³]©w]------------------------------------
itemsTakeAuto 0
# ¦Û°Ê¾ß¨ú¾Ô§Q«~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsGatherAuto 0
# ¦Û°Ê¾ß¨úµL¥Dª««~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsMaxWeight 49
# t«°ª©ó¦h¤Ö¦Ê¤À¤ñ«á°±¤î¾ß¨úª««~¡A¨Ã±Ò°Ê¦Û°Ê¸Éµ¹¥\¯à
# ¡¸¥²¶·¥ý¦bcontrol/pickupitems.txt¤¤³]©w¦Û°Ê¾ß¨ú¤§ª««~
[ Last edited by fred1986 on 2005-4-1 at 00:13 ]
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